Archive for the ‘Tutorials’ Category

Tutorial: Feminine body proportions for different kinds of avatar shapes

[Reposted from http://slfashiontutorials.com/tutorial-feminine-body-proportions-for-different-kinds-of-avatar-shapes/]

The first chapter of So You Wanna Be A Virtual Supermodel deals exclusively with creating your own female Second Life shape with ideal body proportions. It’s crucial to have a well-proportioned and attractive avatar to model in Second Life, but I often see models with odd shapes!

In the book I’ve used my own shape to demonstrate modelesque measurements. In this tutorial, I’m going to apply these measurements to different female body types: an extremely tall runway model, a petite and curvy shape, and a plus size shape.

3 very different shapes for Second Life: a slender runway model body type, a petite and curvy type, and a plus size body type.

In So You Wanna Be A Virtual Supermodel, I go into quite a bit of detail on using Second Life’s Appearance sliders to balance your shape. If you haven’t picked up the book yet, it’s only L$500 on the Marketplace. For this tutorial, I’m just going to share a couple of basic concepts to get you started on making your own, well-proportioned shape.

Measuring heads

In addition to measuring your overall height in feet/inches or meters, your avatar’s height can be expressed in heads. This concept might be already familiar to you if you’ve learned to draw people, ie.. through a life drawing class or lessons on illustrating for manga or graphic novels… (Read the rest of this tutorial here)

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New book announcement: So You Wanna Be A Virtual Supermodel

Cross-posted from SLFashionTutorials.com. This should explain my silence over the last month or so!


I’m happy to announce I’m close to publishing a book about Second Life.

While there’s a number of topics I could have written about (fashion marketing? Disappearing for two years and coming back? How fully hand-drawn skins won’t sell? A sociological thesis on why the majority of SLers look like Jersey Shore cast members?) I’ve chosen to produce a how-to guide on becoming a Second Life model. Why? Because I feel it’s a topic that I know a bit about, and I feel the average Second Life female avatar that says “well, I could model, it doesn’t look hard” may find that they need guidance.

My book, tentatively called So You Wanna Be A Virtual Supermodel (release date: mid-Spring 2012) covers more than just walking in a straight line on a prim runway. I included chapters on creating a unique model look, styling fashion for outfits, photoshoots, and the runway, organizing your inventory (don’t ask me about mine; I can’t take my own advice,) putting together a portfolio, finding work, and more.

I’m hoping this book will be helpful to both newcomers to the Second Life fashion industry, and veteran virtual models. I’ve designed it so that it can supplement any official in-world training or appeal to someone curious about it all. I’ve kept the tone light and humourous; I hope it’s clear that I don’t take myself, Second Life, or virtual modelling too seriously!

So You Wanna Be A Virtual Supermodel will be available both as an in-world book object and eBook .pdf. A single purchase from the SL Marketplace will give you access to both.

To keep informed about the book’s release, please join the mailing list, or check back at SlFashionTutorials.com.

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Free eyebrow coverup tattoo – a how-to guide

The beauty by alaskametro<3 eyebrow tattoos are meant for layering over the eyebrow-less skintone bases, but what if you want to wear them with other skins? Usually, you just end up stacking brows on top of existing brows for a bizarre look, since most skins have the brows as part of the skin texture.

I’ve created a coverup layer that should help! Here’s a quick guide on how to use it:


Here I am wearing a nice Lelutka skin, but my eyebrows are blonde and I’m wearing auburn hair. The brows are part of the skin – I can’t remove them.

Now I’ve got the (untinted, out of the box) eyebrow coverup tattoo layer on.

Edit the eyebrow coverup tattoo. Click the Color/Tint box to bring up the colour mixer tool. Now you’ll need to find the best match for your skin. Here’s what I did: I modified my lighting to get it as even as possible (World > Sun > Environment Editor), took a screenshot, and used my colour picker tool in Photoshop on the forehead (but you can use GIMP, Paint Shop Pro, or even Windows Paint.) I wrote down the RGB (Red, Green, Blue) values of that colour and typed them into the Second Life colour mixer tool. I also had to increase the Saturation – between my Second Life viewer and Photoshop, colours somehow got duller.

PS – you can use this technique to match skintones for prim feet, too!

Now I can wear tattoo-layer eyebrows… I threw on some colourful makeup, too. Layering tattoos in Viewer 2 is fun!

[ GET THE FREE EYEBROW COVERUP ON THE MARKETPLACE ]

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Reviews and feedback: what’s useful and what’s not.

For a lot of content creators using the Marketplace, the review feature is both a blessing and a curse. We can hear valuable feedback and learn which product features people are using, and which they appear indifferent to. We can also end up bombed with 1-star ratings by customers who don’t offer useful feedback, who hold a grudge, or are, quite simply, a jerk.

It always sucks getting a 1-star rating for your hard work. Most Second Life creators and designers aren’t a large company like the book publishers on Amazon… we’re people who put a lot of love, time, and craft into our products. It’s hard to not take it personally when something is rated badly. On the current Marketplace implementation, there’s an awful lot of 1-stars out there, most of which are utterly useless feedback.

The most useless and common 1-star review ever.

“I bought this item and never received it!” – this review is very common, and speaks loads about the fundamental issues with using a Magic Box based system (I cannot wait until this gets scrapped by Linden Lab!) Now the product has a 1-star rating because the Marketplace failed a transaction – not the creator’s fault, and this feedback actually has nothing to do with the product at all!

1-star rating a free item? WTF?

I felt sad when someone rated a freebie of mine 1-star, with a note that it’s poor quality. I don’t think anything I’ve made is poor quality at all; when it comes to tattoo-layer makeup, I consider my products to be (as long as they fit the contours of the skin they’re on) about as good as you’re going to find. It’s useless feedback because it’s not clear what they found to be poor quality. I could speculate that they simply hate the hand-drawn aesthetic and don’t consider beauty items good unless they contain some Google-imaged celebrity photo badly slapped on, or that the makeup didn’t fit the skin they were wearing beneath (which I clearly state in the item description… they’re made for my skin bases and results vary!) or the item didn’t rez for them, in the way that multiple layers sometimes don’t! Maybe they have different taste from me. Regardless, said item is a freebie, after all.

How to write a balanced review

What’s a useful review, then, if a blanket statement about poor quality is not useful? A good review offers a balanced criticism with both good and bad points. A good way to offer constructive criticism that doesn’t bruise egos (I learned this in art school) is the positive-negative-positive method. You begin by saying what you like about a design, art piece, product, whatever. Then you list your negatives… to make this useful feedback, they should not be matters of personal taste, but rather how you would improve the item. Then you wrap the review up on a positive note… say something you like again. The creator is far more likely to listen to feedback when it seems balanced and fair. To list only negatives puts people on the defensive and they’re more likely to dismiss your advice!

What the stars (should) mean

Consider the stars in your review rating. This is how I interpret the star system, whether I’m rating a restaurant or a Second Life product or something off Amazon: Three stars means the item was as expected, but didn’t exceed your needs or expectations. A three-star rating would mean you bought something, but probably won’t use it on a regular basis and don’t really like it much, but it doesn’t necessarily have any bad points. A two-star rating, on the other hand, is for items that failed to meet expectations. Perhaps it doesn’t match the picture. Perhaps there’s pieces missing. Perhaps the item was less quality than expected, but the price was higher than competitors. I don’t know of any circumstance where a 1-star rating is actually useful, unless you opened the box and there wasn’t a damn thing inside and the creator told you to go stick your head up a giraffe when you pointed this out to them.

Four stars, then, could be for items which were even better than expected. Market leaders with high quality products at affordable prices deserve four stars. You’d give a four-star rating to an item that’s nearly perfect. Maybe it just lacks a useful feature (a resize script, different permission options, different animation priority, etc) to make it a five-star item.

I’m generous with my five-stars because I often buy from creators whose work I already enjoy (I tend to regularly shop at the same stores.) Five stars means the item is perfect and you can’t think of a way to make it better. These are the best of the best; they offer a product that meets and exceeds your expectations that you’ll use often.

How to offer useful feedback or reviews

Content creators will read your Marketplace review and listen to your feedback, but you have to make it useful for them. Back up your opinions with suggestions: “I can’t figure out how to get this to work!” is useless feedback because, for all the content creator knows, you could simply be a useless git. “I can’t figure out how to get this to work because your instructions are missing a section” is useful and something we can correct – chances are, it’s an oversight we’d never know about otherwise! If the item’s not perfect, tell us why. If a skin has a seam, tell us! If an item is missing a piece in the box (which is easy to do when you’re trying to box up ten colour variations on an item!) tell us!

I’ve been trying to review everything I buy on the Marketplace, to lead by example. I encourage others to offer their useful feedback to make things better for both consumers and content creators. A quick look at Marketplace reviews show this feature is currently mis-used, which is a lost opportunity to connect those of us who love shopping with those of us who make things to buy.

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Using colour theory for stunning eyes

Eyes are such an expressive part of human nature. We look into the eyes when we look for truth. We stare into a lover’s eyes to feel connected to him or her. We often notice the eyes in a portrait first. In Second Life, choosing a high quality eye texture can make a huge difference in creating a lifelike avatar with personality and expression.

If you’d like to really draw attention to your pretty peepers, you can go an extra step by selecting a makeup look that makes your eyes stand out. While these are tips and tricks I’ve learned for First Life, there’s no reason at all why you can’t use them in Second Life!

To make your eyes appear larger, especially from a distance: use darker, more smokey makeup in an analogous (or similar) colour to your eyes. Analogous refers to colours that are side-by-side on the colour wheel; for example, green and blue are next to each other. If you have brown eyes, you can use a warm-toned plum. If you have grey eyes, you can do a smokey charcoal. This technique is often used for runway makeup.

Makeup look: smokey charcoal eyes

Above: dark grey eyes are paired with smokey charcoal grey eyeshadow and light eyeliner. (Get the look: Ivory skintone, California blonde eyebrows, “Smoulder” eyes, Fall 2010 makeup 04)

Vibrant blue eyes with vibrant blue eyeshadow

Above: vibrant blue eyes with vibrant blue eyeshadow. (Get the look: Bronze skintone, Chestnut brown eyebrows, “Dusk” eyes, Fall 2010 makeup 07)

To make your eye colour appear more vibrant: use a complementary eye makeup shade. Complementary refers to colours that are opposite on the colour wheel. While we tend to consider the colour wheel a rainbow, there are also tints and shades involved. A light golden brown eye is close to orange on the colour wheel, so its complement would be blue. A darker, richer brown might be a bit closer to red, so you could use a turquoise green as a complement.

Pretty pink eye makeup on a pale green-eyed redhead

Above: green’s complementary colour is red, which pink is a tint of. Though an unlikely combination, the pink eyeshadow does make the pretty green eyes stand out! (Get the look: Latte skintone, Honey blonde eyebrows, “Forest” eyes, Pinky 01 makeup)

Complementary plum eyeshadow to frame vibrant ice blue eyes

Above: The complement eyeshadow can be subtle; this technique will still work! A plum coloured dusting of eyeshadow frames super pale blue/green eyes. (Get the look: Rose skintone, midnight eyebrows, “Arctic Ice” eyes, Fall 2010 makeup 01)

Vibrant teal glitter eyeshadow dramatically frames big brown eyes

Above: a rich, vibrant brown is offset with vibrant teal glitter eyeshadow. (Get the look: Spice skintone, Raven black eyebrows, “Abyss” eyes, Fall 2008 makeup look [FREE!])

With the new makeup tattoos introduced in Viewer 2, it’s now affordable and fun to collect and play with makeup on your favourite skins!

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All photos are wearing “Au Naturale” false eyelashes. Click credits to shop online. <3

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